翻訳と辞書
Words near each other
・ Don't Rest Your Head
・ Don't Rob Another Man's Castle
・ Don't Rock the Jukebox
・ Don't Look Back (Harold Vick album)
・ Don't Look Back (Heroes)
・ Don't Look Back (John Lee Hooker album)
・ Don't Look Back (John Lee Hooker song)
・ Don't Look Back (Lonnie Lee album)
・ Don't Look Back (Lucie Silvas song)
・ Don't Look Back (Matrix & Futurebound song)
・ Don't Look Back (Natalie Cole album)
・ Don't Look Back (novel)
・ Don't Look Back (Thalía song)
・ Don't Look Back (The Remains song)
・ Don't Look Back (The Temptations song)
Don't Look Back (video game)
・ Don't Look Back in Anger
・ Don't Look Back Into the Darkness
・ Don't Look Back into the Sun
・ Don't Look Back – The Very Best of The Korgis
・ Don't Look Back! (NMB48 song)
・ Don't Look Back, My Son
・ Don't Look Behind You
・ Don't Look Behind You (The Avengers)
・ Don't Look Down
・ Don't Look Down (Bring Me the Horizon song)
・ Don't Look Down (Cerys Matthews album)
・ Don't Look Down (film)
・ Don't Look Down (Go West song)
・ Don't Look Down (Martin Garrix song)


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Don't Look Back (video game) : ウィキペディア英語版
Don't Look Back (video game)

''Don't Look Back'' is a retro styled platform game playable through Adobe Flash and designed by Terry Cavanagh. The game is a modern interpretation of the Orpheus and Eurydice Greek legend.
The game is a combination of two ideas; Cavanagh wished to create a "silly shooter" where the player's actions were "redeemed" after being shown from a different perspective, he also wished to create a game where the gameplay acted as a metaphor of the player's actions.
Critics praised the game's addictiveness and presentation, but had different opinions over the game's high difficulty level.
==Gameplay==
The game is an interpretation of the Orpheus and Eurydice legend with stylized graphics resembling those produced by the Atari VCS game console.
Players control a man who begins the game standing at the grave of his lover. After finding a handgun, he descends into the underworld to find the spirit of the deceased and lead her back out to safety. Players have infinite chances to repeat each of the game's screens, the screen must be replayed if the player makes contact with an enemy or hazard, and also if the player turns the man to face his lover once she has been rescued. Play consists of crossing lava pits by jumping across platforms, circumnavigating other hazards, fending off enemies such as spiders and bats, and defeating bosses.〔 After safely leading the spirit out of the underworld, the player reaches the gravestone where the game started, to encounter the man still stood at the grave. Both the player character and the spirit disappear, leaving the other figure standing alone at the grave. The journey is a fantasy, once completed the player is confronted by the reality of the figure silently grieving.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Don't Look Back (video game)」の詳細全文を読む



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